> MRMO-Halftone "Deluxe" version can be used in both non-commercial and commercial projects of any kind, excluding those relating to or containing non-fungible tokens ("NFT") or blockchain-related projects.
Warms my heart <3
Below is the relevant part from that page:
> What you create with Blender is your sole property. All your artwork – images or movie files – including the .blend files and other data files Blender can write, is free for you to use as you like.
There are reasonable arguments either way. For example, is an add-on for an electronics device that directly interfaces with the motherboard considered a derivative work? How about an accessory for some kind of tool? Like a plug in, they are useless without the original device, but does that make them derivative works that need permission to be distributed? We'd argue not for copyright of the designs of physical goods, so why would it be different for software?
There are clearly arguments either way and this isn't a settled matter.
> Sharing or selling Blender add-ons (Python scripts)
> Blender’s Python API is an integral part of the software, used to define the user interface or develop tools for example. The GNU GPL license therefore requires that such scripts (if published) are being shared under a GPL compatible license. You are free to sell such scripts, but the sales then is restricted to the download service itself. Your customers will receive the script under the same license (GPL), with the same free conditions as everyone has for Blender.
It seems to me that the legal community leans in the direction that using an API doesn't make a work derivative in and of itself, and that transforming the actual work and redistributing the transformation (or the work itself) is required. It is however clearly a gray area.
> using an API doesn't make a work derivative in and of itself
Note that while it might be a gray area, there is some (recent) precedent . Although a SCOTUS ruling isn't quite as binding as it used to be... :(
EDIT: gpm is correct, they didn't arrive to such a conclusion.
They didn't decide either way on that question. To quote wikipedia "This conclusion rendered the need to evaluate the copyright of the API unnecessary".
Nobody has tested it in court yet.
If you understand drivers as plugins (which makes sense, really, drivers are kernel plugins), and if you understand plugins as derivative, it would be even worse. It would mean every driver on Windows's copyright is Microsoft's by default. And that the original NVidia closed source is already GPL.
That said, that part of the GPL on library linking was never attempted to be enforced in court.
For additional entertainment: redistributing a linked GPL program to a non-GPL compatible non-OS bundled (those have an exception) library is supposed to be forbidden too, but is very often done. For example, for the Visual C++ runtimes.
It’s supposed to not be okay according to the FSF, which does quite some overreach in their FAQs. A reminder that the FAQs themselves are _not_ part of the license.
Many Emacs plugins are not.
The license says "you may not distribute the shader even if you modify it", so I don't know if you could. Obviously you'd convert the shader to HLSL and simplify it for realtime, but the vague language doesn't make it clear to me if a reimplementation of the shader counts as your own thing, or as a derivative for the purposes of "you may not distribute". Though I highly suspect the author would give you a go-ahead if you just email him directly.
A bigger concern I have for animated content is that dithering usually looks horrible in motion. It might be perfect for a Myst-style game, though - something with very minimal movement.
EDIT: here's the link:
"This CMYK print emulation is free but the creator accepts your support by letting you pay what you think is fair for the CMYK print emulation."
"Basic" version license: MRMO-Halftone "Basic" version can be used in non-commercial projects of any kind, excluding those relating to or containing non-fungible tokens ("NFT") or blockchain-related projects. You can modify it to suit your needs. You may not redistribute, or resell it, even if modified. Credit is not necessary, but very much appreciated.
"Deluxe" version license: MRMO-Halftone "Deluxe" version can be used in both non-commercial and commercial projects of any kind, excluding those relating to or containing non-fungible tokens ("NFT") or blockchain-related projects. You can modify them to suit your needs. You may not redistribute, or resell them, even if modified. Credit is not necessary, but very much appreciated.
Does the offset mismatch do rotation too?
The first of these was in CGA (I guess corresponding to CMYK?) which was I think '4-bit'. Then 'Curse' was EGA and Silver Blades was VGA.
Ok on looking these up, its way more complicated than that. Still, those colours are a nostalgia trip...